![]() The bizarre thing is I have the most luck with local network play and dying light, using lan-play.until this happened. Apparently Ncap can only have the one connection with we did it yesturday is beyond me.but today we just knocked each other off, and I finally gave up. coop to empty feeders and start over with clean feed. **Update** Oddly enough this magically worked for one day, and then quit working. 20182019, and 20192020, we saw cases of pneumonia in feeder calves after. We're now doing the campaign together and life is rocking. Make sure your local time and date is the same as the one set on all of the players machines (including consoles), please. Once in the game we went to match making and BOOM, we could see each other's game, it was awesome. Firstly, type 'time and date' into Windows Search, tick the two boxes for 'Set the time automatically' and 'Adjust for daylight saving time automatically', please. I went on Dying Light, selected LOCAL NETWORK, and loaded my game. It said both switches were connected to the internet (Which means they were connected to the relay server above), I could see from the command window for lan-play-Win64.exe, that packets were being exchanged to and from the relay server, and I could surf the internet, so i knew all was well. I set my regular switch to 10.13.26.53, same /16 subnet, same gateway as above that it has to be. That gives you a pool of roughly 65,000 addreses to choose from. It has to be in the 10.13.xxx.xxx range, gate way HAS to be 10.13.37.1. Check for Dying Light 2 Latest Update if Co-op Not Working. Jump up PC: How to Tweak and Mod Dying Light : dyinglight - last accessed on. You can literally chose anything in the 10.13.xxx.xxx range you want, as long as no one else on the server has it, just choose something wild and it will be cool. A system restart will likely fix the issue of Dying Light 2 co-op not working in case the issue is not on the game’s server end. multiplayer is possible with the same modifications on both clients. Went here:ĭownloaded lan-play-Win64.exe, ran the file, added a server from:Ĭhoose any one you want, literally just copy and past the Address and port, right into the lan-play-Win64.exe windows, when it asks for what server you want. But you won't issues using DLC weapons or outfits for example in Campaign. ![]() It makes no sense to me why it dosen't work RAW on my Local network with locals IP's, I'm going to chalk it up to something with one switch being a CFW and one a regular, but really I don't care because the speed is nice, and it works. Only thing is that your friend won't be able to join you if you are playing in for example Countryside (Map of The Following expansion), if your friend doesn't own this DLC. ![]() ![]() Basically you can use the Lan-play Server project, and the relay server to solve all of this. Click to expand.If anyone cares, I figured this out. ![]()
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